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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019
The planets all have their own uniquely diverse terrain, weather, flora, and fauna, as well as a number of space-faring alien species. The same content exists at the same places for all players (thanks to a single random seed number to their deterministic engine), which enables players to meet and share discoveries. [14] [15] [16]
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As players explore the world, new areas are procedurally generated, using a map seed specified by the player. A new game puts the player in the center of a voxel cube 62 thousand nodes across, so the player can travel 31 thousand nodes in any direction (sideways, up, or down) [ 13 ] before reaching the invisible wall at the end of the world.
Terraria is a 2D sandbox game with gameplay that revolves around exploration, building, crafting, combat, survival, and mining, playable in both single-player and multiplayer modes. [ 3 ] [ 4 ] The game has a 2D sprite tile-based graphical style reminiscent of the 16-bit sprites found on the Super NES . [ 4 ]