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There are a number of cards which either have built-in flash memory, or a slot which can accept an SD, or MicroSD (like the DSTT, R4, AceKard and ez-flash V/Vi) cards. These cards typically enable DS console gamers to use their console to play MP3s and videos, and other non-gaming functions traditionally reserved for separate devices. [86]
Flash Linker Advance and Flash 2 Advance Linker with flash carts Extreme Flash Advance, USB port built-in Games are written to the cartridge with a device called "linker". Depending on the brand of flash cartridge, the linker either connects to a link port on the console and writes to the cartridge through the console, or connects to a mini ...
As of December 2024, Ruffle supports most older Flash content, which use ActionScript 1.0 and 2.0, with 95% of the language and 78% of the API having been implemented. [8] Support for ActionScript 3.0 has improved significantly since August 2022, with about 90% of the language and 76% of the API having been implemented, and an additional 7% of ...
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In 2000, the first major version of ActionScript was developed, and released with Flash 5. Actionscript 2.0 was released with Flash MX 2004 and supported object-oriented programming, improved UI components and other programming features.
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Version 0.8.8 has GPU support, which pushed it ahead of the proprietary Adobe Flash Player in Linux, until Flash 10.2 came out with hardware acceleration built in. [22] [23] Gnash still suffers from high CPU usage. A Flashblock plugin can be installed by the user, turning on the Flash support on a case-by-case, as needed basis. [24]
FutureWave produced the first version of what is now Adobe Flash. [2] Although Silicon Beach Software began as a publisher of game software, it also published what was called "productivity software" at the time.