enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1] It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite.

  3. Popping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Popping_(computer_graphics)

    Also known as alpha blending, or alpha compositing this technique reduces popping by displaying both LODs of a 3D model simultaneously and blending them together over a small transition period. [2] During the blending process an alpha value is specified for each LOD, which determines transparency of objects. At the beginning of the transition ...

  4. Order-independent transparency - Wikipedia

    en.wikipedia.org/wiki/Order-independent_transparency

    Commonly, 3D geometry with transparency is rendered by blending (using alpha compositing) all surfaces into a single buffer (think of this as a canvas).Each surface occludes existing color and adds some of its own color depending on its alpha value, a ratio of light transmittance.

  5. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    A variation of a bitmap image or alpha blending calculation in which the RGB color values are assumed to be already multiplied by an alpha channel, to reduce computations during alpha blending; uses the blend operation: dst *= (1 - alpha) + src; capable of mixing alpha blending with additive blending effects Primitive

  6. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    vs_2_a/ps_2_x with instancing and additional shader caps, 4K textures, multiple render targets (4 MRTs), floating-point blending (limited), all 9_2 features. 10_0 Shader Model 4.0, geometry shader, stream out, alpha-to-coverage, 8K textures, MSAA textures, 2-sided stencil, general render target views, texture arrays, BC4/BC5, full floating ...

  7. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    A sketch colored digitally with use of several different blend modes in order to preserve the pencil lines and paper texture below the color layers. Blend modes (alternatively blending modes [1] or mixing modes [2]) in digital image editing and computer graphics are used to determine how two layers are blended with each other.

  8. Voodoo2 - Wikipedia

    en.wikipedia.org/wiki/Voodoo2

    90 million fully featured pixels/sec sustained fill rate for bilinear textures, with LOD MIP-mapping, Z-buffering, alpha-blending and fogging enabled). 3 million fully featured triangles/sec (Filtered, LOD MIP-mapped, Z-buffered, alpha-blended, fogging enabled, textured triangles). 180 million pixel/sec with scanline interleaved configuration.

  9. Per-pixel lighting - Wikipedia

    en.wikipedia.org/wiki/Per-pixel_lighting

    Per-pixel lighting is commonly used with techniques, such as blending, alpha blending, alpha to coverage, anti-aliasing, texture filtering, clipping, hidden-surface determination, Z-buffering, stencil buffering, shading, mipmapping, normal mapping, bump mapping, displacement mapping, parallax mapping, shadow mapping, specular mapping, shadow ...