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FMOD is a proprietary sound effects engine and authoring tool for video games and applications developed by Firelight Technologies. It is able to play and mix sounds of diverse formats on many operating systems .
Manage sound integration; Apply the Windows Spatial Audio API, or Dolby Atmos. Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host. Wwise also includes the following components:
Disney Sound Source – a different design to the Covox Speech Thing, though in a superficially similar case also with parallel pass through, marketed by Disney Software in early 1990s. Consists of a FIFO buffer with a DAC on the board that plugs into the parallel printer port, which transmits analog audio over a registered jack to a separate ...
RealSound is a patented (US US5054086 A) technology for the PC created by Steve Witzel of Access Software during the late 1980s. [1] RealSound enables 6-bit [2] digitized pulse-code modulation (PCM)-audio playback on the PC speaker by means of pulse-width modulation (PWM) drive, allowing software control of the loud speaker's amplitude of displacement.
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
Soundaktor is a vehicle audio system used to simulate engine noise in the cabin of some Volkswagen automobiles. It consists of a speaker mounted on the firewall between the engine and the cabin, which adds noise to the cabin in order to replicate the driving experience of older vehicles that had lower levels of sound insulation.
HeroEngine is a 3D game engine and server technology platform originally developed by Simutronics Corporation specifically for building MMO-style games.At first developed for the company's own game Hero's Journey, the engine won multiple awards at tradeshows, and has since been licensed by other companies such as BioWare Austin (which used it for Star Wars: The Old Republic [1]).
Gunhed, [a] known as Blazing Lazers [b] in North America, is a vertically scrolling shooter game by Hudson Soft and Compile, based on the Japanese film Gunhed.The title was released in 1989, for the PC Engine in Japan and re-skinned for the TurboGrafx-16 in North America, with Gunhed unofficially imported for the PC Engine in Europe.