Search results
Results from the WOW.Com Content Network
Theatrical smoke and fog, also known as special effect smoke, fog or haze, is a category of atmospheric effects used in the entertainment industry.The use of fogs can be found throughout motion picture and television productions, live theatre, concerts, at nightclubs and raves, amusement and theme parks and even in video arcades and similar venues.
In 2005, the game was credited for moving the survival horror genre away from B movie horror elements to the psychological style seen in art house or Japanese horror films, [79] due to the game's emphasis on a disturbing atmosphere rather than visceral horror. [5] In November 2012, Time named it one of the 100 greatest video games of all time. [80]
With video game addictions, many studies tried to find the connection between video game addiction and psychological conditions like depression and anxiety in Korea. A Korean study reported that there was a connection between video game addiction and constraints involving recreation participation.
The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game.The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them. [43]
Fog of war in strategy video games refers to enemy units, and often terrain, being hidden from the player; this is lifted once the area is explored, but the information is often fully or partially re-hidden whenever the player does not have a unit in that area. [12] The earliest use of fog of war was in the 1977 game Empire by Walter Bright. [13]