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A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...
Scalability is the property of a system to handle a growing amount of work. One definition for software systems specifies that this may be done by adding resources to the system. [ 1] In an economic context, a scalable business model implies that a company can increase sales given increased resources. For example, a package delivery system is ...
Image scaling. In computer graphics and digital imaging, image scaling refers to the resizing of a digital image. In video technology, the magnification of digital material is known as upscaling or resolution enhancement . When scaling a vector graphic image, the graphic primitives that make up the image can be scaled using geometric ...
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. [ 1] A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined ...
Rodríguez also drove in two runs and scored three times in his biggest game of the year. J-Rod homers, Raleigh connects twice and Gilbert is brilliant as the Mariners beat the Padres 8-3 Skip to ...
Open-pit mining, also known as open-cast or open-cut mining and in larger contexts mega-mining, [1] is a surface mining technique that extracts rock or minerals from the earth. Open-pit mines are used when deposits of commercially useful ore or rocks are found near the surface where the overburden is relatively thin. In contrast, deeper mineral ...
A mining simulator is a type of simulation used for entertainment as well as in training purposes for mining companies. These simulators replicate elements of real-world mining operations on surrounding screens displaying three-dimensional imagery, motion platforms, and scale models of typical and atypical mining environments and machinery.
Room and pillar or pillar and stall is a variant of breast stoping. It is a mining system in which the mined material is extracted across a horizontal plane, creating horizontal arrays of rooms and pillars. To do this, "rooms" of ore are dug out while "pillars" of untouched material are left to support the roof – overburden.