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  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...

  3. Third generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Third_generation_of_video...

    Countless imitations of the game appeared over the course of the console generation. Super Mario Bros. 3 (NES) by Nintendo is widely considered the best sidescrolling platform game of the generation, as well as topping many "Best Game" lists for the NES. [91]

  4. Scalability - Wikipedia

    en.wikipedia.org/wiki/Scalability

    Scalability is the property of a system to handle a growing amount of work. One definition for software systems specifies that this may be done by adding resources to the system. [ 1] In an economic context, a scalable business model implies that a company can increase sales given increased resources. For example, a package delivery system is ...

  5. Elite Dangerous - Wikipedia

    en.wikipedia.org/wiki/Elite_Dangerous

    Elite Dangerous[ a] is an online space flight simulation game developed and published by Frontier Developments. The player commands a spaceship and explores a realistic 1:1 scale, open-world representation of the Milky Way galaxy, with the gameplay being open-ended. The game is the first in the series to attempt massively multiplayer gameplay ...

  6. Mining simulator - Wikipedia

    en.wikipedia.org/wiki/Mining_simulator

    A mining simulator is a type of simulation used for entertainment as well as in training purposes for mining companies. These simulators replicate elements of real-world mining operations on surrounding screens displaying three-dimensional imagery, motion platforms, and scale models of typical and atypical mining environments and machinery.

  7. Simulation video game - Wikipedia

    en.wikipedia.org/wiki/Simulation_video_game

    Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. [ 1] A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined ...

  8. Room and pillar mining - Wikipedia

    en.wikipedia.org/wiki/Room_and_pillar_mining

    Room and pillar mining. Room and pillar or pillar and stall is a variant of breast stoping. It is a mining system in which the mined material is extracted across a horizontal plane, creating horizontal arrays of rooms and pillars. To do this, "rooms" of ore are dug out while "pillars" of untouched material are left to support the roof ...

  9. Open-pit mining - Wikipedia

    en.wikipedia.org/wiki/Open-pit_mining

    Open-pit mining, also known as open-cast or open-cut mining and in larger contexts mega-mining, [1] is a surface mining technique that extracts rock or minerals from the earth. Open-pit mines are used when deposits of commercially useful ore or rocks are found near the surface where the overburden is relatively thin. In contrast, deeper mineral ...