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See also. 0–9. 1CC. Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using continues. [ 1] 1-up. An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level. [ 2]
Just Dance at WonderCon 2010. Just Dance is a motion-based dance video game for multiple players, with each game including a collection of classic and modern songs each with its own dance choreographies. During each song, players mirror a dance performed by dancers on the screen, following moves that appear as pictorials on the bottom right ...
Facebook's outage reports reached 183,731 as of 10:42 a.m., according to Downdetector. Seventy-five percent of users reported issues with log-in, 17% reported issues with the app and 8% reported ...
Free-to-play ( F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which ...
Platinum – Supreme Victors is the 42nd set of cards of the Trading Card Game and the 26th released by Pokémon USA. It was released on March 6, 2009, in Japan and was released in the United States on August 19, 2009. It is a set of 147 cards. Its symbol is two connected upside-down triangles.
Hand of cards during a game. The following is a glossary of terms used in card games.Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to bridge, hearts, poker or rummy), but apply to a wide range of card games played with non-proprietary pac
A digital therapeutic video game is a digital treatment for a cognitive impairment, such as ADHD, delivered through the experience of a video game. These video games create immersive engagement that activates the brain networks selectively in order to improve cognitive function with strengthening over time.
Set (stylized as SET or SET!) is a real-time card game designed by Marsha Falco in 1974 and published by Set Enterprises in 1991. The deck consists of 81 unique cards that vary in four features across three possibilities for each kind of feature: number of shapes (one, two, or three), shape (diamond, squiggle, oval), shading (solid, striped, or open), and color (red, green, or purple). [2]