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  2. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    Trachtenberg system. The Trachtenberg system is a system of rapid mental calculation. The system consists of a number of readily memorized operations that allow one to perform arithmetic computations very quickly. It was developed by the Russian engineer Jakow Trachtenberg in order to keep his mind occupied while being in a Nazi concentration ...

  3. Glossary of mathematical symbols - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_mathematical...

    A mathematical symbol is a figure or a combination of figures that is used to represent a mathematical object, an action on mathematical objects, a relation between mathematical objects, or for structuring the other symbols that occur in a formula. As formulas are entirely constituted with symbols of various types, many symbols are needed for ...

  4. Multiplication sign - Wikipedia

    en.wikipedia.org/wiki/Multiplication_sign

    In mathematics, the symbol × has a number of uses, including. Multiplication of two numbers, where it is read as "times" or "multiplied by" [ 1] Cross product of two vectors, where it is usually read as "cross". Cartesian product of two sets, where it is usually read as "cross" [ 6] Geometric dimension of an object, such as noting that a room ...

  5. FOIL method - Wikipedia

    en.wikipedia.org/wiki/FOIL_method

    In elementary algebra, FOIL is a mnemonic for the standard method of multiplying two binomials [ 1] —hence the method may be referred to as the FOIL method. The word FOIL is an acronym for the four terms of the product: The general form is. Note that a is both a "first" term and an "outer" term; b is both a "last" and "inner" term, and so forth.

  6. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [ 1] It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite.

  7. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    Product (mathematics) In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors. For example, 21 is the product of 3 and 7 (the result of multiplication), and is the product of and (indicating that the two factors should be multiplied together).

  8. Kaktovik numerals - Wikipedia

    en.wikipedia.org/wiki/Kaktovik_numerals

    The Kaktovik numerals or Kaktovik Iñupiaq numerals [1] are a base-20 system of numerical digits created by Alaskan Iñupiat. They are visually iconic, with shapes that indicate the number being represented. The Iñupiaq language has a base-20 numeral system, as do the other Eskimo–Aleut languages of Alaska and Canada (and formerly Greenland).

  9. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    Chisanbop. The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [ 1] 지산법/指算法), sometimes called Fingermath, [ 2] is a finger counting method used to perform basic mathematical operations.