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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frames per second or FPS, is typically the frequency (rate) at which consecutive images (frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and motion capture systems. In these contexts, frame rate may be used interchangeably with frame frequency and ...

  3. High frame rate - Wikipedia

    en.wikipedia.org/wiki/High_frame_rate

    In early cinema history, there was no standard frame rate established. Thomas Edison's early films were shot at 40 fps, while the Lumière Brothers used 16 fps. This had to do with a combination of the use of a hand crank rather than a motor, which created variable frame rates because of the inconsistency of the cranking of the film through the camera.

  4. List of films with high frame rates - Wikipedia

    en.wikipedia.org/wiki/List_of_films_with_high...

    50. Shot on digital video in interlaced 50 fps. Shown in cinemas in 24 fps. The original 50 fps presentation is not in any home video release. Love & Pop. Hideaki Anno. Japanese. 60. Shot on digital video in interlaced 60 fps, with some scenes shot on 35 mm movie film in 24 fps.

  5. Showscan - Wikipedia

    en.wikipedia.org/wiki/Showscan

    The test subjects' brainwave activity peaked around 60 fps, and they decided to go with that as the norm. [2] Trumbull theorized that although viewers see smooth motion from film displayed at 24 frames per second, the standard for decades, they are subconsciously aware of the flicker, which reduces the film's emotional impact.

  6. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  7. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    In the case of filmed material, as 120 is an even multiple of 24, it is possible to present a 24 fps sequence without judder on a well-designed 120 Hz display (i.e., so-called 5-5 pulldown). If the 120 Hz rate is produced by frame-doubling a 60 fps 3:2 pulldown signal, the uneven motion could still be visible (i.e., so-called 6-4 pulldown).

  8. High-definition video - Wikipedia

    en.wikipedia.org/wiki/High-definition_video

    High definition video (prerecorded and broadcast) is defined threefold, by: The number of lines in the vertical display resolution. High-definition television (HDTV) resolution is 1,080 or 720 lines. In contrast, regular digital television (DTV) is 480 lines (upon which NTSC is based, 480 visible scanlines out of 525) or 576 lines (upon which ...

  9. Advanced Video Coding - Wikipedia

    en.wikipedia.org/wiki/Advanced_Video_Coding

    License. MPEG LA [ 1 ] Website. www.itu.int /rec /T-REC-H.264. Block diagram of video coding layer of H.264 encoder with perceptual quality score. Advanced Video Coding (AVC), also referred to as H.264 or MPEG-4 Part 10, is a video compression standard based on block-oriented, motion-compensated coding. [ 2 ]

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