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  2. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    Application of Learning theory (education) to E-Learning (theory) As alluded to at the beginning of this section, the discussion of whether to use virtual or physical learning environments is unlikely to yield an answer in the current format. First, the efficacy of the learning environment may depend on the concept being taught. [71]

  3. Video Arts - Wikipedia

    en.wikipedia.org/wiki/Video_Arts

    Video Arts is a UK-based video production company which produces and sells soft-skills training programmes, e-learning courses and learning platforms. Video Arts also distributes third party titles. It was founded in 1972 by John Cleese, Sir Antony Jay and a group of other television professionals.

  4. Agile learning - Wikipedia

    en.wikipedia.org/wiki/Agile_learning

    Agile learning. Agile learning generally refers to the transfer of agile methods of project work, especially Scrum, to learning processes. Likewise, agile learning proceeds in incremental steps and through an Iterative design which alternates between phases of learning and doing. The tutors rather have the role of a learning attendant or ...

  5. Just-in-time learning - Wikipedia

    en.wikipedia.org/wiki/Just-in-time_learning

    Just-in-time learning is different from structured training or scheduled professional development, both of which are generally available at set dates and times. [1] What makes just-in-time learning unique is a strategy focused on meeting the learner's need when it arises, rather than pre-scheduled education sessions that occur regardless of the immediacy or scope of need. [2]

  6. Dog Trainer Lists 3 Things He Wishes People Would Stop Doing ...

    www.aol.com/dog-trainer-lists-3-things-140000746...

    He posted a video on Tuesday, August 20th of three things pet paw-rents with anxious dogs should never do, and they make a lot of sense. Elijah explains that dog moms and dads who support their ...

  7. Digital learning - Wikipedia

    en.wikipedia.org/wiki/Digital_learning

    Digital learning is learning that is supported by technology. It encompasses any type of learning that is accompanied by technology or by instructional practice that makes effective use of technology. It includes a wide array of practices, including blended and virtual learning. A variety of names began to be used to denote education conducted ...

  8. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    Learning management systems were designed to identify training and learning gaps, using analytical data and reporting. LMSs are focused on online learning delivery but support a range of uses, acting as a platform for online content, including courses, both asynchronous based and synchronous based. In the higher education space, an LMS may ...

  9. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    Experiential learning (ExL) is the process of learning through experience, and is more narrowly defined as "learning through reflection on doing". [1] Hands-on learning can be a form of experiential learning, but does not necessarily involve students reflecting on their product. [2][3][4] Experiential learning is distinct from rote or didactic ...