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  2. Method cascading - Wikipedia

    en.wikipedia.org/wiki/Method_cascading

    In object-oriented programming, method cascading is syntax which allows multiple methods to be called on the same object. This is particularly applied in fluent interfaces . For example, in Dart, the cascade: is equivalent to the individual calls: Method cascading is much less common than method chaining – it is found only in a handful of ...

  3. Method chaining - Wikipedia

    en.wikipedia.org/wiki/Method_chaining

    Cascading can be implemented using method chaining by having the method return the current object itself. Cascading is a key technique in fluent interfaces , and since chaining is widely implemented in object-oriented languages while cascading isn't, this form of "cascading-by-chaining by returning this " is often referred to simply as "chaining".

  4. Viola–Jones object detection framework - Wikipedia

    en.wikipedia.org/wiki/Viola–Jones_object...

    The Viola–Jones object detection framework is a machine learning object detection framework proposed in 2001 by Paul Viola and Michael Jones. [ 1][ 2] It was motivated primarily by the problem of face detection, although it can be adapted to the detection of other object classes. The algorithm is efficient for its time, able to detect faces ...

  5. Cascading classifiers - Wikipedia

    en.wikipedia.org/wiki/Cascading_classifiers

    Cascading classifiers. Cascading is a particular case of ensemble learning based on the concatenation of several classifiers, using all information collected from the output from a given classifier as additional information for the next classifier in the cascade. Unlike voting or stacking ensembles, which are multiexpert systems, cascading is a ...

  6. Haar-like feature - Wikipedia

    en.wikipedia.org/wiki/Haar-like_feature

    Haar-like features are digital image features used in object recognition. They owe their name to their intuitive similarity with Haar wavelets and were used in the first real-time face detector. [1] Historically, working with only image intensities (i.e., the RGB pixel values at each and every pixel of image) made the task of feature ...

  7. Waterfall model - Wikipedia

    en.wikipedia.org/wiki/Waterfall_model

    Waterfall model. The waterfall model is a breakdown of development activities into linear sequential phases, meaning they are passed down onto each other, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [ 1] The approach is typical for certain areas of engineering design.

  8. Zero-order hold - Wikipedia

    en.wikipedia.org/wiki/Zero-order_hold

    Zero-order hold. The zero-order hold ( ZOH) is a mathematical model of the practical signal reconstruction done by a conventional digital-to-analog converter (DAC). [ 1] That is, it describes the effect of converting a discrete-time signal to a continuous-time signal by holding each sample value for one sample interval.

  9. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    Method (computer programming) A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data and behavior; these compose an interface, which specifies how the object may be used. A method is a behavior of an object parametrized by a user.