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  2. Builds - Water Clock! - Terraria Community Forums

    forums.terraria.org/index.php?threads/water-clock.131873

    My efforts to build an attractive and functional one in real life have been questionable at best. In Terraria, however, the situation is different. Behold my glorious (albeit unnecessary) water clock! Accurate up to a whole entire minute, and possibly even longer, this water clock is run by an inlet and outlet pump controlled by a 5-second timer.

  3. Fully functional in-game 24hr clock (with stop/start functions +...

    forums.terraria.org/index.php?threads/fully-functional-in-game-24hr-clock-with...

    The clock can be stopped and restarted at any time, and the hours, minutes, and seconds can be set to whatever time the player wishes. Skeleton statues power the device, but if the player wants to wander off and have time keep going, all that needs to be done is a swap of skeleton statues with king statues along with a removal of the lava.

  4. Game Mechanics Changing clock/watch time system - Terraria...

    forums.terraria.org/index.php?threads/changing-clock-watch-time-system.40089

    Many people, including me, are confused by the 12 hour system (the one that uses AM and PM). I think it should be an option to show 20:30 instead of 8:30 PM when you have a watch in your inventory or click on a clock. Simply, because AM/PM is confusing and many people mix them up, especially from other countries where said system isn't used.

  5. Weapons & Equip - Stopped Clock - Terraria Community Forums

    forums.terraria.org/index.php?threads/stopped-clock-a-time-freezing-magic...

    Stopped Clock Crafted With: 1 Fast Clock 10 Luminite Bars 10 Nebula Fragments 10 Vortex Fragments Stops time, freezing all enemies and projectiles in place. All colors on screen change to a negative effect. Any projectiles you throw or shoot also freeze in place until the effect ends, after...

  6. [Project] Functional in-game 24 hour clock - Terraria Community...

    forums.terraria.org/index.php?threads/project-functional-in-game-24-hour-clock...

    Incidentally there is a way to build an hour clock in a really trivial way, which would involve 3600 timers in a cascade, but at least it wouldn't require the player's presence to ensure mobs don't despawn. Then it can be made into a 24 hour clock by increasing the cascade to 43,200 timers. But where's the fun in that?

  7. Blocks & Decoration - Wall Clock | Terraria Community Forums

    forums.terraria.org/index.php?threads/wall-clock.131559

    A simple suggestion A clock. A clock for the wall. The clock chosen especially to hang on the wall. Wall clock. I was making a sprite for the Time Monolith but it looked horrendous so I decided to repurpose what I already made:

  8. Blocks & Decoration - Terraria Community Forums

    forums.terraria.org/index.php?threads/make-grandfather-clock-display-hours-and...

    Also dear you can make it so Clock won't display PM or AM part just like IRL. Example: 7:45 , and you don't know morning or evening. Staying near Grandpa Clock without any watch or its upgrades in inventory will display time it this format even if it's 24-format (for example when using russian or other languages) That's pretty much it.

  9. Blocks & Decoration - [Sprites] Wall clocks! - Terraria Community...

    forums.terraria.org/index.php?threads/sprites-wall-clocks.11160

    Now, I love the grandfather clocks but I think it would be just that bit cooler if you could craft wall clocks as well! These would: function the same as grandfather clocks; be 2x2 blocks large, and require the same crafting ingredients. Frozen Wall Clock: 3 iron or lead bars, 6 glass and 10...

  10. Items - Alarm Clock - Terraria Community Forums

    forums.terraria.org/index.php?threads/alarm-clock.130563

    Might be craftable from a clock item. Maybe every separate alarm clock item can be set to a different time or one item can have up to 3 different trigger time slots. Optionally every slot might have a label. Also the alarm clock might be part of mobile phone craft or be a new pet (similar to Chester), which technically might be easier to implement.

  11. [Challenge] Create a digital clock to connect to devices |...

    forums.terraria.org/index.php?threads/challenge-create-a-digital-clock-to...

    If timer cascades are used, then two additional components would be necessary: 1) A mechanism that "remembers" which two timers were on before the player quit the world 2) A way of detecting when the player enters the world so that the timer cascade is resumed If the 24 hour clock is used instead, then there's no need for (1), but it's also a ...