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  2. How to Draw Manga - Wikipedia

    en.wikipedia.org/wiki/How_to_Draw_Manga

    How to Draw Manga. How to Draw Manga ( Japanese: マンガの描き方) is a series of instructional books on drawing manga published by Graphic-sha, by a variety of authors. Originally in Japanese for the Japanese market, many volumes have been translated into English and published in the United States. The English-language volumes in the ...

  3. Drawing - Wikipedia

    en.wikipedia.org/wiki/Drawing

    Leonardo da Vinci's Vitruvian Man (c. 1485) Accademia, Venice. Drawing is a visual art that uses an instrument to mark paper or another two-dimensional surface. The instruments used to make a drawing are pencils, crayons, pens with inks, brushes with paints, or combinations of these, and in more modern times, computer styluses with graphics tablets or gamepads in VR drawing software.

  4. Yusuke Murata - Wikipedia

    en.wikipedia.org/wiki/Yusuke_Murata

    Yusuke Murata. Yusuke Murata ( Japanese: 村田 雄介, Hepburn: Murata Yūsuke, born July 4, 1978) is a Japanese manga artist and animator, best known for illustrating the American football manga Eyeshield 21 in collaboration with writer Riichiro Inagaki, serialized between July 2002 and June 2009 in Weekly Shōnen Jump; and One 's One-Punch ...

  5. Manga iconography - Wikipedia

    en.wikipedia.org/wiki/Manga_iconography

    Japanese manga has developed a visual language or iconography for expressing emotion and other internal character states. This drawing style has also migrated into anime, as many manga stories are adapted into television shows and films. In manga the emphasis is often placed on line over form, and the storytelling and panel placement differ ...

  6. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  7. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Overview[edit] Rays of light travel from the object, through the picture plane, and to the viewer's eye. This is the basis for graphical perspective. Perspective works by representing the light that passes from a scene through an imaginary rectangle (the picture plane), to the viewer's eye, as if a viewer were looking through a window and ...

  8. Anime - Wikipedia

    en.wikipedia.org/wiki/Anime

    Anime and manga artists often draw from a common canon of iconic facial expression illustrations to denote particular moods and thoughts. These techniques are often different in form than their counterparts in Western animation, and they include a fixed iconography that is used as shorthand for certain emotions and moods. [75]

  9. Hetappi Manga Kenkyūjo - Wikipedia

    en.wikipedia.org/wiki/Hetappi_Manga_Kenkyūjo

    The essential points listed in Hetappi Manga Kenkyūjo to make a successful manga are: drawing regularly (daily if possible); always start a story with the setting; large bubbles with little text and readable, thumbnails of different sizes, but with an ordered presentation that facilitates the reading order; expressive characters with different ...

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