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Dermatophagia (from Ancient Greek δέρμα — lit.skin and φαγείαlit.eating) or dermatodaxia (from δήξις, lit.biting) [3] is a compulsion disorder of gnawing or biting one's own skin, most commonly at the fingers.
The 1990s was the third decade in the industry's history. It was a decade of marked innovation in video gaming. [1] It was a decade of transition from sprite-based graphics to full-fledged 3D graphics [1] and it gave rise to several genres of video games including, but not limited to, the first-person shooter, real-time strategy, survival horror, and MMO. [1] Arcade games, although still very ...
This category is for video games first published in the year 1990.
S. Second generation of video game consoles. Categories: Computer-related introductions in the 1990s. 1990s in video gaming. 20th-century video games. Games and sports introduced in the 1990s. 1990s software. Video games by decade.
This category has the following 15 subcategories, out of 15 total. Video games set in 1990 (1 C, 20 P) Video games set in 1991 (1 C, 41 P) Video games set in 1992 (44 P) Video games set in 1993 (34 P) Video games set in 1994 (35 P) Video games set in 1995 (37 P) Video games set in 1996 (45 P) Video games set in 1997 ...
1990 saw many sequels and prequels in video games, such as Metal Gear 2: Solid Snake, Dr. Mario, Dragon Quest IV, Final Fantasy III, Phantasy Star II, and Super Mario World, along with new titles such as Fire Emblem: Shadow Dragon and the Blade of Light and Magic Sword. The year's highest-grossing arcade video games were Final Fight in Japan and Teenage Mutant Ninja Turtles in the United ...
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home ...
Video game addiction. Video game addiction ( VGA ), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.