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OCD. Dermatophagia (from Ancient Greek δέρμα — lit.skin and φαγείαlit.eating) or dermatodaxia (from δήξις, lit.biting) [3] is a compulsion disorder of gnawing or biting one's own skin, most commonly at the fingers. This action can either be conscious or unconscious [4] and it is considered to be a type of pica.
An abridged version of the game is also available for purchase by Verizon Wireless cellphone subscribers. In May 2009, a PC version was also released with the name Brain Exercise with Dr. Kawashima. Namco has announced a Windows Phone 7 version of the game. The minigames are designed, tested, and implemented by the Namco Bandai team in Japan.
Vision problems. Too much video game playing may cause vision problems. [11] Extensive viewing of the screen can cause eye strain, as the cornea, pupil, and iris are not intended for mass viewing sessions of electronic devices. Using video games for too long may also cause headaches, dizziness, and chances of vomiting from focusing on a screen.
An earworm happens when you have the “inability to dislodge a song and prevent it from repeating itself” in your head, explains Steven Gordon, M.D ., neurologist at UC Health and assistant ...
Addressing these issues may help you think more clearly. Another tip: Pay attention to when you notice brain fog coming on and whether it’s connected with the onset of other symptoms of an ...
Millions of older people are suffering from loneliness and are cut off from the digital world, a charity has warned. The Mental Health Foundation, which surveyed more than 6,000 adults in the UK ...
e. The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...
In grid capture games, also called line coloring games, the maze consists of lines, and the goal is to capture rectangular areas by traversing their perimeters. The gameplay is not fundamentally different from Pac-Man (players still have to navigate the entire maze to complete a level) but enough games have used the grid motif that it is a ...