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In object-oriented languages, string functions are often implemented as properties and methods of string objects. In functional and list-based languages a string is represented as a list (of character codes), therefore all list-manipulation procedures could be considered string functions.
Some object-oriented languages such as C#, C++ (later versions), Delphi (later versions), Go, Java (later versions), Lua, Perl, Python, Ruby provide an intrinsic way of iterating through the elements of a collection without an explicit iterator. An iterator object may exist, but is not represented in the source code.
Foreach loops, called Fast enumeration, are supported starting in Objective-C 2.0. They can be used to iterate over any object that implements the NSFastEnumeration protocol, including NSArray, NSDictionary (iterates over keys), NSSet, etc.
The definition of an interface type lists required methods by name and type. Any object of type T for which functions exist matching all the required methods of interface type I is an object of type I as well. The definition of type T need not (and cannot) identify type I. For example, if Shape, Square and Circle are defined as
Iterating over a container is done using this form of loop: for e in c while w do # loop body od; The in c clause specifies the container, which may be a list, set, sum, product, unevaluated function, array, or object implementing an iterator. A for-loop may be terminated by od, end, or end do.
Cω – C Omega, a research language extending C#, uses asynchronous communication; Clojure – a dialect of Lisp for the Java virtual machine; Chapel; Co-array Fortran; Concurrent Pascal (by Brinch-Hansen) Curry; E – uses promises, ensures deadlocks cannot occur; Eiffel (through the SCOOP mechanism, Simple Concurrent Object-Oriented Computation)
A demonic California dad has been arrested for allegedly beheading his 1-year-old son Friday in an early-morning frenzy of violence that also injured his wife and her mother, according to police.
It should be possible to define a new operation for (some) classes of an object structure without changing the classes. When new operations are needed frequently and the object structure consists of many unrelated classes, it's inflexible to add new subclasses each time a new operation is required because "[..] distributing all these operations across the various node classes leads to a system ...