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  2. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    This is the standard blend mode which uses the top layer alone, [3] without mixing its colors with the layer beneath it: [example needed] (,) =where a is the value of a color channel in the underlying layer, and b is that of the corresponding channel of the upper layer.

  3. Color gradient - Wikipedia

    en.wikipedia.org/wiki/Color_gradient

    A "linear" blend would match physical light blending and has been the standard in game engines for a long time. [16] On the web, however, it has long been neglected for both color gradients and image scaling. [17] Such a blend still has a subtle difference from one done in a perceptually-uniform color space. [18]

  4. Complete bipartite graph - Wikipedia

    en.wikipedia.org/wiki/Complete_bipartite_graph

    The graph K 1,3 is called a claw, and is used to define the claw-free graphs. [5] The graph K 3,3 is called the utility graph. This usage comes from a standard mathematical puzzle in which three utilities must each be connected to three buildings; it is impossible to solve without crossings due to the nonplanarity of K 3,3. [6]

  5. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    A color spectrum image with an alpha channel that falls off to zero at its base, where it is blended with the background color.. In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1]

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  7. Linear interpolation - Wikipedia

    en.wikipedia.org/wiki/Linear_interpolation

    Linear interpolation on a data set (red points) consists of pieces of linear interpolants (blue lines). Linear interpolation on a set of data points (x 0, y 0), (x 1, y 1), ..., (x n, y n) is defined as piecewise linear, resulting from the concatenation of linear segment interpolants between each pair of data points.

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