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  2. Angular velocity - Wikipedia

    en.wikipedia.org/wiki/Angular_velocity

    In physics, angular velocity (symbol ω or , the lowercase Greek letter omega), also known as angular frequency vector, [1] is a pseudovector representation of how the angular position or orientation of an object changes with time, i.e. how quickly an object rotates (spins or revolves) around an axis of rotation and how fast the axis itself changes direction.

  3. Angular mechanics - Wikipedia

    en.wikipedia.org/wiki/Angular_mechanics

    A diagram of angular momentum. Showing angular velocity (Scalar) and radius. In physics, angular mechanics is a field of mechanics which studies rotational movement. It studies things such as angular momentum, angular velocity, and torque. It also studies more advanced things such as Coriolis force [1] and Angular aerodynamics.

  4. List of equations in classical mechanics - Wikipedia

    en.wikipedia.org/wiki/List_of_equations_in...

    Left: intrinsic "spin" angular momentum S is really orbital angular momentum of the object at every point, right: extrinsic orbital angular momentum L about an axis, top: the moment of inertia tensor I and angular velocity ω (L is not always parallel to ω) [6] bottom: momentum p and its radial position r from the axis.

  5. Euler's equations (rigid body dynamics) - Wikipedia

    en.wikipedia.org/wiki/Euler's_equations_(rigid...

    In classical mechanics, Euler's rotation equations are a vectorial quasilinear first-order ordinary differential equation describing the rotation of a rigid body, using a rotating reference frame with angular velocity ω whose axes are fixed to the body. They are named in honour of Leonhard Euler. Their general vector form is

  6. Piston motion equations - Wikipedia

    en.wikipedia.org/wiki/Piston_motion_equations

    From the foregoing, you can see that the time domain equations are simply scaled forms of the angle domain equations: is unscaled, ′ is scaled by ω, and ″ is scaled by ω². To convert the angle domain equations to time domain, first replace A with ωt , and then scale for angular velocity as follows: multiply x ′ {\displaystyle x'} by ...

  7. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    Multiplying by the operator [S], the formula for the velocity v P takes the form: = [] + ˙ = / +, where the vector ω is the angular velocity vector obtained from the components of the matrix [Ω]; the vector / =, is the position of P relative to the origin O of the moving frame M; and = ˙, is the velocity of the origin O.

  8. König's theorem (kinetics) - Wikipedia

    en.wikipedia.org/wiki/König's_theorem_(kinetics)

    where is the mass of the rigid body; ¯ is the velocity of the center of mass of the rigid body, as viewed by an observer fixed in an inertial frame N; ¯ is the angular momentum of the rigid body about the center of mass, also taken in the inertial frame N; and is the angular velocity of the rigid body R relative to the inertial frame N. [3]

  9. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.