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  2. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Bahasa Indonesia; Italiano; עברית ... Gamification is the process of enhancing systems, services, organisations and activities through the integration of game ...

  3. Agate (game company) - Wikipedia

    en.wikipedia.org/wiki/Agate_(Game_Company)

    The company produces serious games, providing gamified applications to companies either via gamification of systems, advertisement games or training games meant to simulate the work environment. Agate had worked for Microsoft, Samsung and Coca-Cola. In October 2011, Agate together with Kummara and AnimartDigi held Indonesia Bermain in Bandung.

  4. Category:Gamification - Wikipedia

    en.wikipedia.org/wiki/Category:Gamification

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  5. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  6. Gabe Zichermann - Wikipedia

    en.wikipedia.org/wiki/Gabe_Zichermann

    In 2011, Zichermann co-wrote Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps with Christopher Cunningham. The book has been described as a quick read, introducing the concept of gamification and discussing how businesses could implement gamification to keep their customers engaged. [ 29 ]

  7. Gamify (company) - Wikipedia

    en.wikipedia.org/wiki/Gamify_(company)

    Gamify, formerly known as iKEMU, is a Gamification Marketing Company that makes branded AdverGames. Gamify's software allows users to quickly create and deploy HTML5 games across platforms and on mobile devices and websites without the need to create code. [1] [2] Gamify started in 2011, and in 2016 became available on the app market site WIX ...

  8. Solve Education - Wikipedia

    en.wikipedia.org/wiki/Solve_Education

    Solve Education! (SE!) is a global technology non-profit organization founded in 2015 by Peng Tsin Ong and Janine Teo (Peihan). [1] [2] Solve Education! is making education and employment accessible to children and youth who do not have access to school around the globe.

  9. Octalysis - Wikipedia

    en.wikipedia.org/wiki/Octalysis

    The Octalysis Framework is a human-focused gamification design framework that lays out the eight core drives for humans motivation developed by Yu-Kai Chou. [1]The framework lays out the structure for analyzing the driving forces behind human motivation.