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Five suggestions for preparing the online environment for transformative pedagogy are: "(a) create a safe and inviting environment; (b) encourage students to think about their experiences, beliefs, and biases; (c) use teaching strategies that promote student engagement and participation; (d) pose real-world problems that address societal ...
The fifth step in Salmon's model involves students looking for benefits from the system and using resources from outside of it to deepen their learning. Throughout all of this, the tutor/teacher/lecturer fulfills the role of moderator or e-moderator, acting as a facilitator of student learning. Some criticism is now beginning to emerge.
A distance learning program can either be completely a remote learning, or a combination of both online learning and traditional offline classroom instruction (called hybrid [5] or blended). [6] Other modalities include distance learning with complementary virtual environment or teaching in virtual environment (e-learning). [3]
To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game to bring more enjoyment in a student's learning experience. [9] Secondlife, an online virtual world, is a type of gamification system that is used for online educational purposes. [10]
A learning management system (LMS) or virtual learning environment (VLE) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. [1] The learning management system concept emerged directly from e ...
Distributed learning does not always offer all the necessary courses online; Internet availability and affordability. Distributed learning delivered as programmed instruction: Lack of social interaction; No interaction with teachers and professors; Lack of seriousness, competition and learning environment
To interact with the environment, a framework has been identified to determine the components of any learning system: a reward function, incremental action value functions and action selection methods. [19] Rewards work best in motivating learning when they are specifically chosen on an individual student basis.
A Virtual Learning Environment (VLE) is a system specifically designed to facilitate the management of educational courses by teachers for their students. It predominantly relies on computer hardware and software, enabling distance learning. In North America, this concept is commonly denoted as a "Learning Management System" (LMS).