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Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued by Knowledge Adventure. The game was re-released in 2000 as Math Blaster Mission 2 .
ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
Frankie (voiced by Dee Bradley Baker): A moderately light brown wiener dog who first appeared in the 1995 version of JumpStart 1st Grade. This version of Frankie featured in the JumpStart Advanced series usually wears a red sweatshirt with yellow lining and a blue dog collar, and is basically the mascot and main character of the game. He is ...
As noted above in the subtest section DIBELS recommends using the initial sound Fluency (ISF), Phoneme Segmentation Fluency (PSF), and Nonsense Word Fluency (NWF) subtests with 1st grade students adding in the ORF subtest halfway through the year. Reidel (2007) found that the PSF score was a poor indicator of reading comprehension. [4]
Primary school teaching in Italy consists of 5 grades. Before the First Grade, there is the kindergarten (scuola dell'infanzia in Italian), which is not compulsory and lasts 3 years. First grade (6–7 years) Second grade (7–8 years) Third grade (8–9 years) Fourth grade (9–10 years) Fifth grade (10–11 years)
Word problem from the Līlāvatī (12th century), with its English translation and solution. In science education, a word problem is a mathematical exercise (such as in a textbook, worksheet, or exam) where significant background information on the problem is presented in ordinary language rather than in mathematical notation.
Success in middle-school mathematics courses is correlated with having an understanding of numbers by the start of first grade. [42] This traditional sequence assumes that students will pursue STEM programs in college, though, in practice, only a minority are willing and able to take this option. [4] Often a course in Statistics is also offered ...
A bar model used to solve an addition problem. This pictorial approach is typically used as a problem-solving tool in Singapore math. Singapore math teaches students mathematical concepts in a three-step learning process: concrete, pictorial, and abstract. [3] This learning process was based on the work of an American psychologist, Jerome Bruner.
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