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The Computer Crimes Act 1997 (Malay: Akta Jenayah Komputer 1997), is a Malaysian law which was enacted to provide for offences relating to the misuse of computers. Structure [ edit ]
Malaysia will require social media services to apply for a license if they have more than 8 millon users in the country from August 1, in an attempt to combat increasing cyber offences, said the ...
Censorship is a long term issue in Malaysia which has become more apparent as it attempts to adapt to a modern knowledge-based economy. [1] Despite having in its Federal Constitution that subject to certain conditions, "every citizen has the right to freedom of speech and expression" (), Malaysia has consistently sat low on global indexes related to press and media freedom.
Zakaria, Ghani, Razali, Sulaiman and Nawi, "Liability of Internet Service Provider in Cyber Defamation: An Analysis on Communication and Multimedia Act 1998" (2019) 4 International Journal of Law, Government and Communication 64 IJGLC; Allan Brown, Moazzem Hossain and Duc-Tho Nguyen (eds).
KUALA LUMPUR (Reuters) -Tech companies must comply with local laws to continue operating in Malaysia, a minister said on Tuesday, after an industry group urged the government to pause a plan to ...
The Malaysian Communications and Multimedia Commission (Abbreviation: MCMC [a]; Malay: Suruhanjaya Komunikasi dan Multimedia Malaysia or SKMM) is a regulatory body whose key role is the regulation of the communications and multimedia industry based on the Malaysian Communications and Multimedia Commission Act 1998, [1] the Communications and Multimedia Act 1998, [2] and the Strategic Trade Act ...
This is a list of acts of the Parliament of Malaysia. The list includes all principal acts enacted after 1969 and pre-1969 statutes that were revised by the Commissioner of Law Revision under the authority of the Revision of Laws Act 1968.
Information technology law (IT law), also known as information, communication and technology law (ICT law) or cyberlaw, concerns the juridical regulation of information technology, its possibilities and the consequences of its use, including computing, software coding, artificial intelligence, the internet and virtual worlds.