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  2. Byju's - Wikipedia

    en.wikipedia.org/wiki/Byju's

    Byju's CEO Byju Raveendran. Byju's app was developed by Think and Learn Pvt. Ltd, a company which was established by Byju Raveendran, Divya Gokulnath and a group of students in 2011. [11] [1] [12] Byju, an engineer by profession, was coaching students in mathematics since 2006.

  3. Divya Gokulnath - Wikipedia

    en.wikipedia.org/wiki/Divya_Gokulnath

    As a result of these efforts, Byju's educational content was made available for free to students during the pandemic, leading to the addition of 13.5 million new users, bringing the total to 50 million by April 2020 and a total of 70 million students by September 2020, eventually garnering 4.5 million subscribers.

  4. Byju Raveendran - Wikipedia

    en.wikipedia.org/wiki/Byju_Raveendran

    Byju was born on 5 January 1980 in the Azhikode [1] [2] village of Kerala, India to Raveendran and Shobhanavalli, physics and mathematics teachers, respectively. [3] [4] He studied at a Malayalam medium school where his mother was a mathematics teacher and his father a physics teacher.

  5. He was the billionaire founder of India’s most valuable ...

    www.aol.com/finance/billionaire-founder-india...

    Last week, on Feb. 23, shareholders of Byju’s, the edtech firm that was once India’s most valuable startup, did what once would have been unthinkable: They voted to oust founder and one-time ...

  6. Epic! - Wikipedia

    en.wikipedia.org/wiki/Epic!

    Indian educational technology company Byju's acquired Epic! in July 2021 in a cash and stock deal worth $500 million. [5] On January 25, 2024, lenders began bankruptcy proceedings against Epic's parent company Byju's in an effort to repay its loans. [6] On February 1, 2024, Byju's U.S. division filed for Chapter 11 bankruptcy in Delaware. Byju ...

  7. Free-to-play - Wikipedia

    en.wikipedia.org/wiki/Free-to-play

    Free-to-play games are free to install and play, but once the player enters the game, the player is able to purchase content such as items, maps, and expanded customization options. [7] Some games, such as id Software's Quake Live , [ 8 ] also use in-game advertising to provide income for free-to-play games.

  8. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)

  9. Category:Byju's - Wikipedia

    en.wikipedia.org/wiki/Category:Byju's

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