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Counter-Strike: Global Offensive (CS:GO) is a 2012 multiplayer tactical first-person shooter developed by Valve and Hidden Path Entertainment. It is the fourth game in the Counter-Strike series. Developed for over two years, Global Offensive was released for OS X, PlayStation 3, Windows, and Xbox 360 in August 2012, and for Linux in 2014.
A counter-based version of Middle-Square Weyl Sequence RNG. Similar to Philox in design but significantly faster. Collatz-Weyl Generators 2023 Tomasz R. DziaĆa [42] A class of chaotic counter-based generators applying a broad class of non-invertible generalized Collatz mappings and Weyl sequences, enabling the generation of multiple ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
Counter-Strike: Global Offensive: 2012 2020 Windows first-person shooter: Valve: A 2017 version of the game's source code was leaked on 4chan in 2020. [109] Cruis'n USA: 1994 2021 Arcade Racing game: Midway Games: Uploaded by Jason Scott to GitHub on April 6, 2021. [110] Crysis 2: 2011 2022 Windows, Xbox 360, Playstation 3 first-person shooter ...
The SFMT (SIMD-oriented Fast Mersenne Twister) is a variant of Mersenne Twister, introduced in 2006, [9] designed to be fast when it runs on 128-bit SIMD. It is roughly twice as fast as Mersenne Twister. [10] It has a better equidistribution property of v-bit accuracy than MT but worse than WELL ("Well Equidistributed Long-period Linear").
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Hitscan in video game design, most commonly in first-person shooters, is a type of hit registration system that determines whether an object has been hit or not simply by scanning if the item used was aimed directly at its target and then applies the effects of the item (usually damage) instantly.