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A default setting for all RPGs taking place in the world of King Arthur, Merlin and Morgan le Fay. Jakandor: Sword and sorcery: Island of Jakandor Advanced Dungeons & Dragons: Wizards of the Coast: 1997-1998 The setting was released in the form of three books, as part of the Advanced Dungeons & Dragons: Odyssey line. Uresia: anime fantasy ...
In Final Fantasy it is used to make armor; its source is in another world; it can contain great amounts of energy. In World of Warcraft, it is a rare ore used to make weapons and armor of uncommon, rare and epic grade. In The Dark Elf Trilogy by R. A. Salvatore set in the Dungeons & Dragons universe it is used to
Fantasy Flight Games, Edge Studios Dungeons & Dragons: 2003 A dark fantasy world where the bad guys have won Midnight at the Well of Souls Role-Playing System: TAG Industries: 1985 Based on the "Well of Souls" novels by Jack L. Chalker. Millennium's End: Chameleon Eclectic Entertainment 1991 M.I.S.S.I.O.N. Kabal Gaming Systems: 1982 By Deiron e ...
FRC—Forgotten Realms Companion (or Computer) are modules related to SSI computer games and form a linked sequence. Ruins of Adventure: Mike Breault, David Cook, Jim Ward, Steve Winter: August 1988: Based on Pool of Radiance. Connected Short Adventures. 96: FRC1: Any: 0-88038-588-X: Curse of the Azure Bonds: Jeff Grubb, George MacDonald: April ...
Up until 1987, a number of games inspired by Dungeons & Dragons had appeared, such as the Wizardry and Ultima series, but these were not licensed from TSR. TSR considered making their own video games and passed on the idea, and instead announced in 1987 that it was looking for a game development partner to make officially-licensed games.
Dungeons & Dragons (commonly abbreviated as D&D or DnD) is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules (TSR).
Gene Alloway reviewed the Al-Qadim complete roleplaying game in White Wolf #34 (Jan./Feb., 1993), rating it a 5 out of 5 and stated that "Al-Qadim is an exceptional sourcebook with good research, writing, graphics and playability. It sets a tone and a mood that immediately draws a reader in and gets the mind going.
Player characters are pre-generated and there are no non-weapon proficiencies. While the quests are pre-determined in a booklet, an empty map framework is included, allowing users to make their own. Instead of polyhedral dice , the game uses 6 Attack dice, 1 reveal traps die, 1 disarm traps die, 1 special die and 1 turn undead die.