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  2. Video game writing - Wikipedia

    en.wikipedia.org/wiki/Video_game_writing

    Video game writing is the art and craft of writing scripts and narratives for video games.Similar to screenwriting, it is typically a freelance profession. [1] It includes many differences from writing for film, due to the non-linear and interactive nature of most video games, and the necessity to work closely with video game designers and voice actors.

  3. Wikipedia : Manual of Style/Video games

    en.wikipedia.org/.../Video_games

    Lead section: The name of the game in bold italics, its gameplay genre, release date, platform, and other identifying information go first.Then, a brief summary of the entire article body, which explains why the game is notable and important; this is the key aspect of the lead section, because it establishes the main idea that will be carried throughout the article.

  4. Narrative of video games - Wikipedia

    en.wikipedia.org/wiki/Narrative_of_video_games

    Video games were first popularized with Pong. Pong was a simple virtual game of tennis in which, developer Nolan Bushnell said, the primary goal was "fun." According to Bushnell, games in that era had been so technologically challenging to produce that "it was exhausting to get the game to play without worrying about story" and as such, story was not a concern for many developers. [7]

  5. Flavor text - Wikipedia

    en.wikipedia.org/wiki/Flavor_text

    Flavor text is text for action figure character backgrounds, video games, playing cards, or within the pages of a role-playing game's rulebook.While appropriate to the product's or game's story concept, it usually has no effect on the mechanics of the game, but instead serves to add realism or characterization or lore to the item in question.

  6. Professional Adventure Writer - Wikipedia

    en.wikipedia.org/wiki/Professional_Adventure_Writer

    Professional Adventure Writer or PAW (sometimes called PAWS for Professional Adventure Writing System) is a program that allows the user to write textual adventure games with graphic illustrations. [1] It was written by Tim Gilberts, Graeme Yeandle and Phil Wade, based on Yeandle's earlier system called The Quill. [2]

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  8. Category:Video game terminology - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    Lag (video games) Leecher (computing) Let's Play; Level (video games) Licensed game; Life (video games) Line of sight (video games) Longplay (video games) Loot (video games) Loot box; Ludonarrative dissonance

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