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SimEarth: The Living Planet is a life simulation game, the second designed by Will Wright, published in 1990 by Maxis. In SimEarth , the player controls the development of a planet . English scientist James Lovelock served as an advisor and his Gaia hypothesis of planet evolution was incorporated into the game.
This is a category for any video game where the player controls actions taking place, at least partially, on Mars. The action must take place on the surface Mars itself, not simply in orbit above Mars. This includes any alternate universe Mars, such as after terraforming, or on a seemingly fantasical Mars, as long as it is in relation to Earth.
Sky Galleons of Mars is a board wargame designed by Frank Chadwick, Marc W. Miller and Loren Wiseman, published in 1988 by Game Designers' Workshop.It is set in an alternate Victorian Era where the major nations of Earth are extending their colonial interests on Mars (a barbarian, Edgar Rice Burroughs-style planet) and Venus (a primitive planet teeming with dinosaurs).
Lifeless Planet is a 2014 puzzle adventure developed by independent American company Stage 2 Studios and published by Serenity Forge. The game was released on June 6, 2014 for Microsoft Windows and on June 23, 2014 for OS X, and has been ported to the Xbox One on May 13, 2015, Linux on March 25, 2016 and to the PlayStation 4 on July 19, 2016.
Terraforming Mars is a board game for 1 to 5 players designed by Jacob Fryxelius and published by FryxGames in 2016, and thereafter by 12 others, including Stronghold Games. In Terraforming Mars , players take the role of corporations working together to terraform the planet Mars by raising the temperature, adding oxygen to the atmosphere ...
Millennium 2.2 is a resource management computer game by Ian Bird, released in 1989 for Atari ST, Amiga and MS-DOS. The MS-DOS version of the game was released as Millennium: Return to Earth. It is the forerunner to Bird's Deuteros, which is in a similar resource management game but many times larger and more difficult.
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Master of Orion III is a turn-based strategy game with the goal of defeating the artificial intelligence (AI), or other players, in one of three ways. During each turn, the player makes all the decisions that will be performed during that turn, including exploration, colonization, diplomacy, trade, voting in the Senate, technological research, espionage, and the design, construction, and ...