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Another form of logic puzzle, popular among puzzle enthusiasts and available in magazines dedicated to the subject, is a format in which the set-up to a scenario is given, as well as the object (for example, determine who brought what dog to a dog show, and what breed each dog was), certain clues are given ("neither Misty nor Rex is the German Shepherd"), and then the reader fills out a matrix ...
Dr. Matrix gives his explanation of why Mr. Nixon was elected President 1969 Feb: Boolean algebra, Venn diagrams and the propositional calculus: 1969 Mar: The multiple fascinations of the Fibonacci sequence: 1969 Apr: An octet of problems that emphasize gamesmanship, logic and probability 1969 May: The rambling random walk and its gambling ...
A permutation matrix is a (0, 1)-matrix, all of whose columns and rows each have exactly one nonzero element.. A Costas array is a special case of a permutation matrix.; An incidence matrix in combinatorics and finite geometry has ones to indicate incidence between points (or vertices) and lines of a geometry, blocks of a block design, or edges of a graph.
Squaring the circle, the impossible problem of constructing a square with the same area as a given circle, using only a compass and straightedge. [7] Three cups problem – Turn three cups right-side up after starting with one wrong and turning two at a time. [8]
In logic, a set of symbols is commonly used to express logical representation. The following table lists many common symbols, together with their name, how they should be read out loud, and the related field of mathematics.
Word problem for context-sensitive language [35] Intersection emptiness for an unbounded number of regular languages [32] Regular Expression Star-Freeness [36] Equivalence problem for regular expressions [21] Emptiness problem for regular expressions with intersection. [21] Equivalence problem for star-free regular expressions with squaring. [21]
In game theory, a bimatrix game is a simultaneous game for two players in which each player has a finite number of possible actions. The name comes from the fact that the normal form of such a game can be described by two matrices - matrix A {\displaystyle A} describing the payoffs of player 1 and matrix B {\displaystyle B} describing the ...
Hashiwokakero (橋をかけろ Hashi o kakero; lit. "build bridges!") is a type of logic puzzle published by Nikoli. [1] It has also been published in English under the name Bridges or Chopsticks (based on a mistranslation: the hashi of the title, 橋, means bridge; hashi written with another character, 箸, means chopsticks).