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Big Thinkers! Kindergarten taught skills such as measurements, spelling, and letter identification. [5] In teaching math, language arts, science / social science, creative arts and skills, the game built upon the national curriculum standards for kindergarten students. [6]
DreamBox Learning Math teaches students grades K-8 various mathematical subjects, such as addition, subtraction, multiplication, division, fractions, geometry, and algebra. The program utilizes an algorithm to determine if the user is able to understand certain lessons.
Lists of mathematics topics cover a variety of topics related to mathematics. Some of these lists link to hundreds of articles; some link only to a few ...
JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
The Ready-To-Learn (RTL) Act is a project funded by PBS and the Corporation for Public Broadcasting (CPB) to supply educational programming and materials for preschool and elementary school children. Created in 1992, the Ready-To-Learn Act furthered the creation of the Ready-To-Learn programming block which provided eleven hours of educational ...
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