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A GameStop store in 2014. GameStop, an American chain of brick-and-mortar video game stores, had struggled in the years leading up to the short squeeze due to competition from digital distribution services, as well as the economic effects of the COVID-19 pandemic, which reduced the number of people who shopped in-person.
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The Impulse Client was replaced by the GameStop PC Downloads App, which allows users to download content purchased prior to the discontinuation of Impulse. New digital PC game purchases are made through the GameStop.com store. Support for legacy Impulse/GameStop App game downloads was handled for some time through Game Stop Guest Care. [9]
GameStop TV is the in-store television network run internally by GameStop, with non-endemic sales in partnership with Playwire Media. GameStop TV features programming targeted to consumers shopping in GameStop stores. Each month brings content segments about upcoming video game releases, exclusive developer interviews, and product demonstrations.
Game Informer (GI) [a] was an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and game consoles.It debuted in August 1991, when the video game retailer FuncoLand started publishing an in-house newsletter.
The GameStop short squeeze, starting in January 2021, was a short squeeze occurring on shares of GameStop, [19] [20] primarily triggered by the Reddit forum WallStreetBets. [21] [22] This squeeze led to the share price reaching an all-time intraday high of US$483 on January 28, 2021 on the NYSE.
The platform was sold to GameStop in May 2011. [11] [12] The period between 2004 and now saw the rise of many digital distribution services on PC, such as Amazon Digital Services, Impulse, GameTap, GameStop, Games for Windows – Live, Origin, Battle.net, Direct2Drive, GOG.com, GamersGate and several more.
The documentary holds a 79% approval rating on Rotten Tomatoes, based on 14 reviews. [14]Noel Murray at the Los Angeles Times felt that the film was strong from a stylistic and journalistic standpoint and that it did a great job of humanizing the players and supported a business instead of rooting for its failure.