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A positional draw is an impasse other than stalemate, where a draw is salvaged despite a big material disadvantage (see Fortress (chess) § Positional draw). A grandmaster draw is a game in which the players quickly agree to a draw after making little or no effort to win (see Draw by agreement § Grandmaster draw).
A dead draw by means of insufficient material. King versus king and bishop will never lead to checkmate. If for Black, a knight or a light-squared bishop were added to the position (e.g. a Nf3 or Bf3), a mate would be possible in theory for either side, but not with reasonable play, making it a "dead draw" in the broader sense.
A game of chess can end in a draw by agreement.A player may offer a draw at any stage of a game; if the opponent accepts, the game is a draw. [1] In some competitions, draws by agreement are restricted; for example draw offers may be subject to the discretion of the arbiter, or may be forbidden before move 30 or 40, or even forbidden altogether.
The dead position rule supersedes an older rule which referred to "insufficient material", extending it to include other positions where checkmate is impossible, such as blocked pawn endings where the pawns cannot be attacked. Draw by agreement: In tournament chess, draws are most commonly reached by mutual agreement between the players. The ...
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
Stalemate is a situation in chess where the player whose turn it is to move is not in check and has no legal move. Stalemate results in a draw.During the endgame, stalemate is a resource that can enable the player with the inferior position to draw the game rather than lose. [2]
In chess, a desperado is a piece that is (in the first meaning) either en prise or trapped, but captures an enemy piece before it is itself captured in order to compensate the loss a little, or (in the second meaning) is used as a sacrifice that will result in stalemate if it is captured. [1]
In chess, a fortress is an endgame drawing technique in which the side behind in material sets up a zone of protection that the opponent cannot penetrate. This might involve keeping the enemy king out of one's position, or a safe zone the enemy cannot force one out of (e.g. see the opposite-colored bishops example).