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  2. Fallout 4 downloadable content - Wikipedia

    en.wikipedia.org/wiki/Fallout_4_downloadable_content

    There are six pieces of downloadable content (DLC) for Bethesda Game Studios ' action role-playing video game Fallout 4.Released once a month from March to August 2016, each expansion pack adds a variety of different content, with Far Harbor being the largest in terms of additional gameplay and Nuka-World being the largest in terms of file size.

  3. Todd Howard - Wikipedia

    en.wikipedia.org/wiki/Todd_Howard

    In 2016, after the release of Fallout 4, Howard admitted that he was well aware of the criticisms received by the game, especially with regards to the dialogue system, saying: "The way we did some dialogue stuff [in Fallout 4], that didn't work as well. But I know the reasons we tried that – to make a nice interactive conversation – but [it ...

  4. Bethesda Game Studios - Wikipedia

    en.wikipedia.org/wiki/Bethesda_Game_Studios

    Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland.It is best known for its action role-playing franchises, including The Elder Scrolls, Fallout, and Starfield.

  5. Fallout 4 - Wikipedia

    en.wikipedia.org/wiki/Fallout_4

    The initial plans for Fallout 4 were formed in 2009, when director Todd Howard wanted to explore the world of Fallout before the bombs fell. Thus, a team began production on the game that year, including Istvan Pely , lead artist of Fallout 3 , after finishing that game's downloadable content (DLC).

  6. Creation Club - Wikipedia

    en.wikipedia.org/wiki/Creation_Club

    Despite being described by critics as "paid mods", [6] [7] Bethesda has disputed this, as the content was made by independent creators using funding from Bethesda. [8]At launch, Creation Club was criticized for the content being too similar to free mods, and the requirement to purchase in-game credits with real-world currency.

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    mail.aol.com

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  8. Tim Cain - Wikipedia

    en.wikipedia.org/wiki/Tim_Cain

    Cain had mixed reactions to Fallout 3, praising Bethesda's understanding of Fallout lore as well as the adaptation of "S.P.E.C.I.A.L." system into a first-person shooter role-playing video game (FPS-RPG), but he criticized the humor and recycling of too many story elements from the earlier Fallout games. [9]

  9. Emil Pagliarulo - Wikipedia

    en.wikipedia.org/wiki/Emil_Pagliarulo

    He was the lead designer and the lead writer of Fallout 3, for which he received the Game of the Year award and the Best Writing award at the 2008 Game Developers Choice Awards. [3] He was credited as the senior designer and writer of The Elder Scrolls V: Skyrim and Fallout 4.