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A number of meta-analyses have been conducted, at times reaching different conclusions. A 2001 meta-analysis reviewing the relationship between video game violence and aggression in teenagers (n = 3,033) found a significant and positive correlation, indicating that high video game violence does lead to greater aggression among teenagers. [4]
Over time, "teen gamers" can become unaware of their surroundings and lack social interaction in real life. According to the article by Hygen Beate in 2019 mention the video game violence can impact an individual's essential social skills such as their emotions, behavior towards others, listening and understanding ability, responding or communicating, knowing verbal and non-verbal cues ...
Some studies have found no link between aggression and violent video games, [278] [279] and the popularity of gaming has coincided with a decrease in youth violence. [ 280 ] [ 281 ] The moral panic surrounding video games in the 1980s through to the 2020s, alongside several studies and incidents of violence and legislation in many countries ...
The parents who decide which video games their kids play are certainly paying attention to this threat, so we must address the growing harms of in-game UGC now–before it’s game over.
Chase stated "Electronic games, because they are active rather than passive, can do more than desensitize impressionable children to violence. They actually encourage violence as the resolution of first resort by rewarding participants for killing one's opponents in the most grisly ways imaginable."
The American Psychological Association stated, in 2015, that a correlation between the use of violent video games and aggressive behavior was observed. However, it was noted, "the interpretations of these effects have varied dramatically, contributing to the public debate about the effects of violent video games."
For instance, a long-term outcome study of youth found no long-term relationship between playing violent video games and youth violence or bullying. [143] One study suggested there is a smaller effect of violent video games on aggression than has been found with television violence on aggression.
Video games are often seen as a possible cause to violent actions, notably in the aftermath of the 1999 Columbine High School massacre, but academic studies have yet to identify any direct evidence between depictions of violence in video games and violent behavior. [3] [circular reference]