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  2. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  3. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    Instantaneous velocity of a falling object that has travelled distance on a planet with mass , with the combined radius of the planet and altitude of the falling object being , this equation is used for larger radii where is smaller than standard at the surface of Earth, but assumes a small distance of fall, so the change in is small and ...

  4. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  5. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    The instantaneous velocity equation comes from finding the limit as t approaches 0 of the average velocity. The instantaneous velocity shows the position function with respect to time. From the instantaneous velocity the instantaneous speed can be derived by getting the magnitude of the instantaneous velocity.

  6. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Trajectory of a particle with initial position vector r 0 and velocity v 0, subject to constant acceleration a, all three quantities in any direction, and the position r(t) and velocity v(t) after time t. The initial position, initial velocity, and acceleration vectors need not be collinear, and the equations of motion take an almost identical ...

  7. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    The instantaneous velocity of an object is the limit average velocity as the time interval approaches zero. At any particular time t , it can be calculated as the derivative of the position with respect to time: [ 2 ] v = lim Δ t → 0 Δ s Δ t = d s d t . {\displaystyle {\boldsymbol {v}}=\lim _{{\Delta t}\to 0}{\frac {\Delta {\boldsymbol {s ...

  8. Displacement (geometry) - Wikipedia

    en.wikipedia.org/wiki/Displacement_(geometry)

    In considering motions of objects over time, the instantaneous velocity of the object is the rate of change of the displacement as a function of time. The instantaneous speed, then, is distinct from velocity, or the time rate of change of the distance travelled along a specific path. The velocity may be equivalently defined as the time rate of ...

  9. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    Multiplying by the operator [S], the formula for the velocity v P takes the form: = [] + ˙ = / +, where the vector ω is the angular velocity vector obtained from the components of the matrix [Ω]; the vector / =, is the position of P relative to the origin O of the moving frame M; and = ˙, is the velocity of the origin O.