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  2. Stack register - Wikipedia

    en.wikipedia.org/wiki/Stack_register

    To save a value to the stack, the PUSH instruction is used. To retrieve a value from the stack, the POP instruction is used. Example: Assuming that SS = 1000h and SP = 0xF820. This means that current stack top is the physical address 0x1F820 (this is due to memory segmentation in 8086). The next two machine instructions of the program are:

  3. List of CIL instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_CIL_instructions

    Base instruction 0xFE 0x02 cgt: Push 1 (of type int32) if value1 greater than value2, else push 0. Base instruction 0xFE 0x03 cgt.un: Push 1 (of type int32) if value1 greater than value2, unsigned or unordered, else push 0. Base instruction 0xC3 ckfinite: Throw ArithmeticException if value is not a finite number. Base instruction 0xFE 0x04 clt ...

  4. Long mode - Wikipedia

    en.wikipedia.org/wiki/Long_mode

    In the x86-64 computer architecture, long mode is the mode where a 64-bit operating system can access 64-bit instructions and registers. 64-bit programs are run in a sub-mode called 64-bit mode, while 32-bit programs and 16-bit protected mode programs are executed in a sub-mode called compatibility mode.

  5. x86 instruction listings - Wikipedia

    en.wikipedia.org/wiki/X86_instruction_listings

    The updated instruction set is grouped according to architecture (i186, i286, i386, i486, i586/i686) and is referred to as (32-bit) x86 and (64-bit) x86-64 (also known as AMD64). Original 8086/8088 instructions

  6. FLAGS register - Wikipedia

    en.wikipedia.org/wiki/FLAGS_register

    The ability to push and pop FLAGS registers lets a program manipulate information in the FLAGS in ways for which machine-language instructions do not exist. For example, the cld and std instructions clear and set the direction flag (DF), respectively; but there is no instruction to complement DF.

  7. x86 memory segmentation - Wikipedia

    en.wikipedia.org/wiki/X86_memory_segmentation

    Instructions are always fetched from the code segment. Any stack push or pop or any data reference referring to the stack uses the stack segment. All other references to data use the data segment. The extra segment is the default destination for string operations (for example MOVS or CMPS). FS and GS have no hardware-assigned uses.

  8. Calling convention - Wikipedia

    en.wikipedia.org/wiki/Calling_convention

    The 64-bit version of the x86 architecture, known as x86-64, AMD64, and Intel 64, has two calling sequences in common use. One calling sequence, defined by Microsoft, is used on Windows; the other calling sequence, specified in the AMD64 System V ABI, is used by Unix-like systems and, with some changes, by OpenVMS .

  9. x86 calling conventions - Wikipedia

    en.wikipedia.org/wiki/X86_calling_conventions

    ; The 'enter' instruction can also do something similar); sub esp, 12 : 'enter' instruction could do this for us; mov [ebp-4], 3 : or mov [esp+8], 3; mov [ebp-8], 2 : or mov [esp+4], 2; mov [ebp-12], 1 : or mov [esp], 1 push 3 push 2 push 1 call callee; call subroutine 'callee' add esp, 12; remove call arguments from frame add eax, 5; modify ...