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  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life used to offer two main grids: one for adults (18+) and one for teens. In August 2010, Linden Lab closed the teen grid due to operating costs. Since then, users 16 and over can sign up for a free account. [38] Other limited accounts are available for educators who use Second Life with younger students.

  3. Libraries in virtual worlds - Wikipedia

    en.wikipedia.org/wiki/Libraries_in_virtual_worlds

    Most Second Life librarians have no time to manage a Second Life Library during their working time because there is not any official timeline that designed by departments. [5] As a result, Second Life libraries are misunderstood by many people who view Second Life libraries as just games without any educational value. [55]

  4. Arts in Second Life - Wikipedia

    en.wikipedia.org/wiki/Arts_in_Second_Life

    It is far easier to create 3D objects in Second Life and film them than create them from 'scratch' using traditional CGI software. There are many machinima and performing arts groups that are active in Second Life and which participate in creative events such as the annual 48 Hour Film Project. There are also several machinima groups that ...

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    Buy AOL Premium Subscription products by clicking the Try it free button on the product detail page. 1. AOL account users have access to purchase the products, for new users - Create an account. 2. Provide payment and type the information required. 3. If payment information is already provided, select from available options. 4.

  7. Corporate use of Second Life - Wikipedia

    en.wikipedia.org/wiki/Corporate_use_of_Second_Life

    From 2005 to 2007 Second Life experienced explosive growth of the userbase. Companies were eager to reach this potential customer base and started marketing programs in Second Life. Without a good plan, knowledge of the audience and without good understanding of the new medium many of the early corporate marketing efforts failed, producing a ...

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