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  2. Formula One (video game) - Wikipedia

    en.wikipedia.org/wiki/Formula_One_(video_game)

    Formula One is a Formula One racing management video game published in 1985 by CRL Group PLC. It was developed by G.B. Munday and B.P. Wheelhouse for the ZX Spectrum, and converted to Amstrad CPC by Richard Taylor. The game sets the player as the Formula One team manager on a team of choice, starting on the season of 1985 and onwards.

  3. Formula One Grand Prix (video game) - Wikipedia

    en.wikipedia.org/wiki/Formula_One_Grand_Prix...

    Formula One Grand Prix (known as World Circuit in the United States) is a racing simulator released in 1991 by MicroProse for the Amiga, Atari ST and PC created by game designer Geoff Crammond. It is often referred to as Grand Prix 1 , MicroProse Grand Prix , or just F1GP .

  4. Homebrew (video games) - Wikipedia

    en.wikipedia.org/wiki/Homebrew_(video_games)

    Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.

  5. Transfer length method - Wikipedia

    en.wikipedia.org/wiki/Transfer_length_method

    The Transfer Length Method or the "Transmission Line Model" (both abbreviated as TLM) is a technique used in semiconductor physics and engineering to determine the specific contact resistivity between a metal and a semiconductor.

  6. Formula 1 97 - Wikipedia

    en.wikipedia.org/wiki/Formula_1_97

    Formula 1 97 (known as Formula 1 Championship Edition in North America) is a racing video game developed by Bizarre Creations and published by Psygnosis for PlayStation and Microsoft Windows. It is the sequel to the 1996 video game Formula 1 and was based on the 1997 Formula One World Championship .

  7. Transfers per second - Wikipedia

    en.wikipedia.org/wiki/Transfers_per_second

    In order to calculate the data transmission rate, one must multiply the transfer rate by the information channel width. For example, a data bus eight-bytes wide (64 bits) by definition transfers eight bytes in each transfer operation; at a transfer rate of 1 GT/s, the data rate would be 8 × 10 9 B /s, i.e. 8 GB/s, or approximately 7.45 GiB /s.

  8. Transfer Pak - Wikipedia

    en.wikipedia.org/wiki/Transfer_Pak

    The Transfer Pak was developed by Nintendo Integrated Research & Development, and was first revealed at Nintendo's Space World 1997 trade show. [1] It was released in Japan in August 1998 as a pack-in with the game Pocket Monsters Stadium, which required the Transfer Pak for many of its features. [2]

  9. Calculator input methods - Wikipedia

    en.wikipedia.org/wiki/Calculator_input_methods

    The simplest example given by Thimbleby of a possible problem when using an immediate-execution calculator is 4 × (−5). As a written formula the value of this is −20 because the minus sign is intended to indicate a negative number, rather than a subtraction, and this is the way that it would be interpreted by a formula calculator.