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  2. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    A tick can be any measurement of real time. Players are allocated a certain number of turns per tick, which are refreshed at the beginning of each new tick. Tick-based games differ from other turn-based games in that ticks always occur after the same amount of time has expired.

  3. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    CPU time is measured in clock ticks or seconds. Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage . Measuring CPU time for two functionally identical programs that process identical inputs can indicate which program is faster, but it is a common misunderstanding that CPU time can be used to ...

  4. Time Stamp Counter - Wikipedia

    en.wikipedia.org/wiki/Time_Stamp_Counter

    The Time Stamp Counter was once a high-resolution, low-overhead way for a program to get CPU timing information. With the advent of multi-core/hyper-threaded CPUs, systems with multiple CPUs, and hibernating operating systems, the TSC cannot be relied upon to provide accurate results — unless great care is taken to correct the possible flaws: rate of tick and whether all cores (processors ...

  5. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Instructions per second (IPS) is a measure of a computer's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic.

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  7. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    Clock rate or clock speed in computing typically refers to the frequency at which the clock generator of a processor can generate pulses used to synchronize the operations of its components. [1] It is used as an indicator of the processor's speed.

  8. Load (computing) - Wikipedia

    en.wikipedia.org/wiki/Load_(computing)

    On Linux systems, the load-average is not calculated on each clock tick, but driven by a variable value that is based on the HZ frequency setting and tested on each clock tick. This setting defines the kernel clock tick rate in Hertz (times per second), and it defaults to 100 for 10ms ticks. Kernel activities use this number of ticks to time ...

  9. 3M (MMM) Q4 2024 Earnings Call Transcript - AOL

    www.aol.com/3m-mmm-q4-2024-earnings-183012204.html

    They were a tick higher than they were in Q3. The order rates were somewhat higher than the growth rate -- organic growth rate in the quarter. So there's a bit of backlog that was built into 2025.