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  2. Bethesda Softworks - Wikipedia

    en.wikipedia.org/wiki/Bethesda_Softworks

    In 2001, Bethesda spun off its in-house development team into Bethesda Game Studios, leaving Bethesda Softworks to focus on publishing operations. In March 2021, Microsoft acquired Bethesda's parent company ZeniMax Media, maintaining that the company will continue to operate as a separate business. [ 1 ]

  3. MachineGames - Wikipedia

    en.wikipedia.org/wiki/MachineGames

    The studio was founded in 2009 by seven former employees of Starbreeze Studios, including founder Magnus Högdahl. After unsuccessfully pitching game ideas to several publishers , MachineGames agreed with Bethesda Softworks to develop an entry in the Wolfenstein series in July 2010 and was acquired by Bethesda's parent company, ZeniMax Media ...

  4. Microsoft Gaming - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Gaming

    Microsoft Gaming is an American multinational video game and digital entertainment division of Microsoft based in Redmond, Washington established in 2022. Its five development and publishing labels consist of: Xbox Game Studios, Bethesda Softworks (publisher of ZeniMax Media), Activision, Blizzard Entertainment, and King (the latter three are publishers of Activision Blizzard). [2]

  5. ZeniMax Media - Wikipedia

    en.wikipedia.org/wiki/ZeniMax_Media

    Arkane Studios in Lyon, France; acquired in August 2010. [53] Bethesda Softworks in Rockville, Maryland, US; acquired in 1999. Bethesda Game Studios in Rockville, Maryland, US; established in 2001. Bethesda Game Studios Austin in Austin, Texas, US; founded in October 2012 as BattleCry Studios, re-branded in March 2018. [54]

  6. Bethesda Game Studios - Wikipedia

    en.wikipedia.org/wiki/Bethesda_Game_Studios

    Bethesda Game Studios was established in 2001. Previously, Bethesda Softworks, then a developer and publisher, had been reorganized as a subsidiary of ZeniMax Media. ZeniMax's Robert A. Altman sought to grow the development unit, which was spun off from Bethesda Softworks as Bethesda Game Studios, starting out with roughly 40 people. [2] [3]

  7. Emil Pagliarulo - Wikipedia

    en.wikipedia.org/wiki/Emil_Pagliarulo

    He has been working for Bethesda Softworks since 2002. [2] He previously worked for Looking Glass Studios and Ion Storm Austin. [ 3 ] His first works at Bethesda include a credit for writing and quest design for Morrowind Bloodmoon , and quest design for The Elder Scrolls IV: Oblivion , for which he wrote the Dark Brotherhood quest line.

  8. Category:Bethesda Softworks employees - Wikipedia

    en.wikipedia.org/wiki/Category:Bethesda...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  9. Todd Howard - Wikipedia

    en.wikipedia.org/wiki/Todd_Howard

    Todd Andrew Howard (born 1970) is an American video game designer, director, and producer.He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series.

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