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ZOC is a popular [3] [4] computer-based terminal emulator and Telnet software client for the Microsoft Windows and Apple Macintosh macOS operating systems that supports telnet, modem, SSH 1 and 2, ISDN, serial, TAPI, Rlogin and other means of communication.
An SSH client is a software program which uses the secure shell protocol to connect to a remote computer. This article compares a selection of notable clients. This article compares a selection of notable clients.
PuTTY user manual (copy from 2022) PuTTY (/ ˈ p ʌ t i /) [4] is a free and open-source terminal emulator, serial console and network file transfer application. It supports several network protocols, including SCP, SSH, Telnet, rlogin, and raw socket connection.
SecureCRT is a GUI-based telnet client and terminal emulator originally called CRT. It was first released in the autumn of 1995 by VanDyke Software. [6] [7] Originally released as a premium version of CRT with support for SSH encryption, SecureCRT later absorbed the CRT product entirely. The program is part of a line of networking software ...
On January 6, 2011, Apple released version 3.4 which provides compatibility with the Mac App Store. [8] On July 20, 2011, Apple released version 3.5 which provides compatibility with Mac OS X 10.7. [9] On October 22, 2013, Apple released version 3.7 which provides compatibility with OS X 10.9, multiple monitors, and enhancements to remote copy ...
Learn how to download and install or uninstall the Desktop Gold software and if your computer meets the system requirements.
Learn more about the AOL app and download it from the App Store. The AOL app is available for iOS devices running iOS 12 or newer. 1. Open the App Store on your device. 2. Tap the Search icon. 3. Type "AOL" in the search field. 4. Tap Search. 5. Next to AOL: News Email Weather Video, tap Get. 6. Enter your Touch ID or Apple ID, if prompted. 7 ...
Whereas SSH transmits a stream of bytes in each direction (from server to client or client to server) using TCP, Mosh runs a terminal emulator at the server to figure out what should be on the screen. [2] The server then transmits this screen to the client at a varying frame rate, depending on the speed of the network. [8]