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  2. Institute of Play - Wikipedia

    en.wikipedia.org/wiki/Institute_of_Play

    Within six months of its formation by a group of game designers from gameLab, the Institute of Play received a grant from the John D. and Catherine T. MacArthur Foundation to develop Quest to Learn, a New York City public school designed around game design principles and based on over thirty years of learning research. [2]

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  4. Quest Atlantis - Wikipedia

    en.wikipedia.org/wiki/Quest_Atlantis

    Quest Atlantis (QA) was a 3D multiuser, computer graphics learning environment that utilized a narrative programming toolkit to immerse children, ages 9–16, in meaningful inquiry tasks. Quest Atlantis combined strategies used in the commercial gaming environment with lessons from educational research on learning and motivation.

  5. Read Along - Wikipedia

    en.wikipedia.org/wiki/Read_Along

    Read Along, formerly known as Bolo, is an Android language-learning app for children developed by Google for the Android operating system. The application was released on the Play Store on March 7, 2019. [2] [3] [4] It features a character named Dia helping children learn to read through illustrated stories.

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  7. Quest to Learn - Wikipedia

    en.wikipedia.org/wiki/Quest_to_Learn

    The school encourages hands-on problem solving, [5] and is designed to promote learning of skills many experts say are necessary for college and career success, such as systems thinking, collaboration, and digital literacy. Not only do students play games in the classrooms, they learn to make them in order to demonstrate their systems thinking ...

  8. Nickelodeon's Monkey Quest: This kids MMO doesn't ... - AOL

    www.aol.com/news/2011-05-10-nickelodeon-monkey...

    Hey, moms and dads out there, listen up. I know, the kids have been bugging you to let them play World of Warcraft, but you A. don't want to pay multiple monthly fees and B. want a game that's a ...

  9. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The Learning Company was founded in 8 May 1980 by Ann McCormick; Leslie Grimm; Teri Perl; and Warren Robinett, a former Atari, Inc. employee who had programmed the game Adventure. [2] They saw the Apple II as an opportunity to teach young children concepts of math, reading, science, problem-solving, and thinking skills.