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IRQ 1 – keyboard on PS/2 port (cannot be changed) IRQ 2 – 8259 interrupt controller; cascaded signals from IRQs 8–15; IRQ 3 – serial port controller for serial port 2 (shared with serial port 4, if present) IRQ 4 – serial port controller for serial port 1 (shared with serial port 3, if present) IRQ 5 – parallel port 3 or ISA sound card
[1] [2] An FIQ takes priority over an IRQ in an ARM system. Only one FIQ source at a time is supported. This helps reduce interrupt latency as the interrupt service routine can be executed directly without determining the source of the interrupt. A context save is not required for servicing an FIQ since it has its own set of banked registers.
A hardware interrupt is a condition related to the state of the hardware that may be signaled by an external hardware device, e.g., an interrupt request (IRQ) line on a PC, or detected by devices embedded in processor logic (e.g., the CPU timer in IBM System/370), to communicate that the device needs attention from the operating system (OS) [7] or, if there is no OS, from the bare metal ...
The keyboard controller also handles PS/2 mouse input if a PS/2 mouse port is present. Today the keyboard controller is either a unit inside a Super I/O device or is missing, having its keyboard and mouse functions handled by a USB controller and its role in controlling the A20 line becoming integrated into the chipset's northbridge and then ...
In computing, keyboard interrupt may refer to: A special case of signal (computing) , a condition (often implemented as an exception) usually generated by the keyboard in the text user interface A hardware interrupt generated when a key is pressed or released, see keyboard controller (computing)
The kill(2) system call sends a specified signal to a specified process, if permissions allow. Similarly, the kill(1) command allows a user to send signals to processes. The raise(3) library function sends the specified signal to the current process.
MSI (first defined in PCI 2.2) permits a device to allocate 1, 2, 4, 8, 16 or 32 interrupts. The device is programmed with an address to write to (this address is generally a control register in an interrupt controller), and a 16-bit data word to identify it. The interrupt number is added to the data word to identify the interrupt. [1]
For example, pressing a key on a computer keyboard, [1] or moving the mouse, triggers interrupts that call interrupt handlers which read the key, or the mouse's position, and copy the associated information into the computer's memory. [2] An interrupt handler is a low-level counterpart of event handlers.