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  2. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The Karatsuba algorithm was the first multiplication algorithm asymptotically faster than the quadratic "grade school" algorithm. The Toom–Cook algorithm (1963) is a faster generalization of Karatsuba's method, and the Schönhage–Strassen algorithm (1971) is even faster, for sufficiently large n .

  3. Fizz buzz - Wikipedia

    en.wikipedia.org/wiki/Fizz_buzz

    Fizz buzz is a group word game for children to teach them about division. [1] Players take turns to count incrementally, replacing any number divisible by three with the word "fizz", and any number divisible by five with the word "buzz", and any number divisible by both three and five with the word "fizzbuzz".

  4. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.

  5. Elementary arithmetic - Wikipedia

    en.wikipedia.org/wiki/Elementary_arithmetic

    The black numbers are the addends, the green number is the carry, and the blue number is the sum. In the rightmost digit, the addition of 9 and 7 is 16, carrying 1 into the next pair of the digit to the left, making its addition 1 + 5 + 2 = 8. Therefore, 59 + 27 = 86.

  6. Today’s NYT ‘Strands’ Hints, Spangram and Answers for Friday ...

    www.aol.com/today-nyt-strands-hints-spangram...

    Related: 16 Games Like Wordle To Give You Your Word Game Fix More Than Once Every 24 Hours. How To Play Strands. How to play the NYT Strands gameThe New York Times.

  7. List of PSPACE-complete problems - Wikipedia

    en.wikipedia.org/wiki/List_of_PSPACE-complete...

    Equivalence problem for star-free regular expressions with squaring. [21] Covering for linear grammars [37] Structural equivalence for linear grammars [38] Equivalence problem for Regular grammars [39] Emptiness problem for ET0L grammars [40] Word problem for ET0L grammars [41] Tree transducer language membership problem for top down finite ...

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