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This is an accepted version of this page This is the latest accepted revision, reviewed on 19 January 2025. Computer graphics images defined by points, lines and curves This article is about computer illustration. For other uses, see Vector graphics (disambiguation). Example showing comparison of vector graphics and raster graphics upon magnification Vector graphics are a form of computer ...
Vector editors are often contrasted with bitmap editors, and their capabilities complement each other.Vector editors are often better for page layout, typography, logos, sharp-edged artistic illustrations (e.g. cartoons, clip art, complex geometric patterns), technical illustrations, diagramming and flowcharting.
Vektor Grafix was founded by Craven and Danny Gallagher in 1986. Their first releases were home ports of the Star Wars arcade games . The Leeds -based company then went on to become a developer of mostly 3D simulation games and was eventually bought by MicroProse in July 1992, [ 1 ] becoming their development studio.
Computer model of the Vector-06C. Vector-06C was created by Soviet engineers Donat Temirazov and Alexander Sokolov from Kishinev, Moldovan SSR.On 33rd National Radio Exhibition the design was honoured with the grand prize.
A 24-hour clock displayed on an oscilloscope configured as a vector monitor in X-Y mode with dual R2R DACs to generate the analog voltages. A vector monitor, vector display, or calligraphic display is a display device used for computer graphics up through the 1970s.
LibreOffice Draw is a free and open source vector graphics editor. It is one of the applications included in the LibreOffice suite, developed by The Document Foundation. ...
MIT students, Jay Silver and Eric Rosenbaum, the Makey Makey was produced by research done at MIT Media Lab's Lifelong Kindergarten. [2] Prior to creating the Makey Makey, Jay Silver and Eric Rosenbaum also worked on creative tools and invention kits such as Drawdio, [3] Singing Fingers, [4] and Scratch.
Computer vision is an interdisciplinary field that deals with how computers can be made to gain high-level understanding from digital images or videos.From the perspective of engineering, it seeks to automate tasks that the human visual system can do.