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  2. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Backward Design model. Backward design is a method of designing an educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design of curriculum typically involves three stages: [1] [2] [3] Identify the results desired (big ideas and skills) What the students should know, understand, and be ...

  3. Understanding by Design - Wikipedia

    en.wikipedia.org/wiki/Understanding_by_Design

    UbD is an example of backward design, the practice of looking at the outcomes first, and focuses on teaching to achieve understanding. It is advocated by Jay McTighe and Grant Wiggins (1950-2015) [2] in their Understanding by Design (1998), published by the Association for Supervision and Curriculum Development. [3]

  4. Differentiated instruction - Wikipedia

    en.wikipedia.org/wiki/Differentiated_instruction

    Differentiated instruction and assessment, also known as differentiated learning or, in education, simply, differentiation, is a framework or philosophy for effective teaching that involves providing all students within their diverse classroom community of learners a range of different avenues for understanding new information (often in the same classroom) in terms of: acquiring content ...

  5. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  6. The Knirk & Gustafson Instructional Design Model - Wikipedia

    en.wikipedia.org/wiki/The_Knirk_&_Gustafson...

    Also, the Knirk and Gustafson model is effective for the planning and implementation of unit and lesson plans (Kowalski, 2012). Additionally, itl provides the user opportunities along every phase of this model to remedy organization-wide problems, to reduce the skills gap in learners, and to meet the learners' instructional needs (Pappas, 2015).

  7. ADDIE model - Wikipedia

    en.wikipedia.org/wiki/ADDIE_Model

    The design phase deals with learning objectives, assessment instruments, exercises, content, subject matter analysis, lesson planning, and media selection. The design phase should be systematic and specific. Systematic means a logical, orderly method that identifies, develops, and evaluates a set of planned strategies for attaining project goals.

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  9. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    A lesson plan is envisaged as a blue print, guide map for action, a comprehensive chart of classroom teaching-learning activities, an elastic but systematic approach for the teaching of concepts, skills and attitudes. The first thing for setting a lesson plan is to create an objective, that is, a statement of purpose for the whole lesson.

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