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C#, unlike Java, allows the use of lambda functions as a way to define special data structures called expression trees. Whether they are seen as an executable function or as a data structure depends on compiler type inference and what type of variable or parameter they are assigned or cast to.
C# 3.0 introduced type inference, allowing the type specifier of a variable declaration to be replaced by the keyword var, if its actual type can be statically determined from the initializer. This reduces repetition, especially for types with multiple generic type-parameters , and adheres more closely to the DRY principle.
Type inference – C# 3 with implicitly typed local variables var and C# 9 target-typed new expressions new List comprehension – C# 3 LINQ; Tuples – .NET Framework 4.0 but it becomes popular when C# 7.0 introduced a new tuple type with language support [104] Nested functions – C# 7.0 [104] Pattern matching – C# 7.0 [104]
In C#, apart from the distinction between value types and reference types, there is also a separate concept called reference variables. [3] A reference variable, once declared and bound, behaves as an alias of the original variable, but it can also be rebounded to another variable by using the reference assignment operator = ref. The variable ...
In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).
Instance variables or attributes – data that belongs to individual objects; every object has its own copy of each one. All 4 variables mentioned above (first_name, position etc) are instance variables. Member variables – refers to both the class and instance variables that are defined by a particular class.
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.
The choice of a variable name should be mnemonic — that is, designed to indicate to the casual observer the intent of its use. One-character variable names should be avoided except for temporary "throwaway" variables. Common names for temporary variables are i, j, k, m, and n for integers; c, d, and e for characters. int i;