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  2. Category:Parkour - Wikipedia

    en.wikipedia.org/wiki/Category:Parkour

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  3. Weiler–Atherton clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Weiler–Atherton_clipping...

    List the vertices of the clipping-region polygon A and those of the subject polygon B. Label the listed vertices of subject polygon B as either inside or outside of clipping region A. Find all the polygon intersections and insert them into both lists, linking the lists at the intersections.

  4. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    The vertices of triangles are associated not only with spatial position but also with other values used to render the object correctly. Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w).

  5. Parkour - Wikipedia

    en.wikipedia.org/wiki/Parkour

    The word parkour derives from parcours du combattant (Obstacle course), the classic obstacle course method of military training proposed by Georges Hébert. [23] [24] [25] Raymond Belle used the term "les parcours" to encompass all of his training including climbing, jumping, running, balancing, and the other methods he undertook in his personal athletic advancement. [26]

  6. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    More complex polygons can be created out of multiple triangles, or as a single object with more than 3 vertices. Four sided polygons (generally referred to as quads) [1] [2] and triangles are the most common shapes used in polygonal modeling. A group of polygons, connected to each other by shared vertices, is generally referred to as an element.

  7. Regular graph - Wikipedia

    en.wikipedia.org/wiki/Regular_graph

    From the handshaking lemma, a k-regular graph with odd k has an even number of vertices. A theorem by Nash-Williams says that every k ‑regular graph on 2k + 1 vertices has a Hamiltonian cycle. Let A be the adjacency matrix of a graph. Then the graph is regular if and only if = (, …,) is an eigenvector of A. [2]

  8. Neighbourhood (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Neighbourhood_(graph_theory)

    The neighbourhood of a vertex v in a graph G is the subgraph of G induced by all vertices adjacent to v, i.e., the graph composed of the vertices adjacent to v and all edges connecting vertices adjacent to v. The neighbourhood is often denoted ⁠ ⁠ or (when the graph is unambiguous) ⁠ ⁠. The same neighbourhood notation may also be used ...

  9. Kosaraju's algorithm - Wikipedia

    en.wikipedia.org/wiki/Kosaraju's_algorithm

    There is a path to L[0], from all the vertices added to the component containing L[0]. And there is a path to all the vertices added from L[0], as all those lie in the block beginning at L[0] (which contains all the vertices reachable from L[0] following outward edges at each step of path). Hence all these form a single strongly connected ...