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  2. 100 prisoners problem - Wikipedia

    en.wikipedia.org/wiki/100_prisoners_problem

    The director of a prison offers 100 death row prisoners, who are numbered from 1 to 100, a last chance. A room contains a cupboard with 100 drawers. The director randomly puts one prisoner's number in each closed drawer. The prisoners enter the room, one after another. Each prisoner may open and look into 50 drawers in any order.

  3. Induction puzzles - Wikipedia

    en.wikipedia.org/wiki/Induction_puzzles

    Alternatively, the prisoners build two groups of 5. One group assumes that the number of red hats is even, the other assumes that there is an odd number of red hats. Similar to the variant with hearing, they can deduce their hat color out of this assumption. Exactly one group will be right, so 5 prisoners answer correctly and 5 do not.

  4. Kumon - Wikipedia

    en.wikipedia.org/wiki/Kumon

    All Kumon programs are pencil-and-worksheet-based, with a digital program that started in 2023. The worksheets increase in difficulty in small increments. [9] [10] Psychologist Kathy Hirsh-Pasek says that using such techniques for 2 to 12-year-olds "does not give your child a leg up on anything". [7] One study has observed a high percentage of ...

  5. Three prisoners problem - Wikipedia

    en.wikipedia.org/wiki/Three_Prisoners_problem

    Three prisoners, A, B, and C, are in separate cells and sentenced to death. The governor has selected one of them at random to be pardoned. The warden knows which one is pardoned, but is not allowed to tell. Prisoner A begs the warden to let him know the identity of one of the two who are going to be executed. "If B is to be pardoned, give me C ...

  6. Prisoner's dilemma - Wikipedia

    en.wikipedia.org/wiki/Prisoner's_dilemma

    This insight anticipated a key result in game theory: cooperation can emerge in repeated interactions, even in situations where it is not rational in a one-off interaction. Albert W. Tucker later named the game the "prisoner's dilemma" by framing the rewards in terms of prison sentences. [2]

  7. Tap code - Wikipedia

    en.wikipedia.org/wiki/Tap_code

    The tap code is based on a Polybius square using a 5×5 grid of letters representing all the letters of the Latin alphabet, except for K, which is represented by C. . Each letter is communicated by tapping two numbers, the first designating the row and the second (after a pause) designating the column.

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