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The GeForce 30 series is a suite of graphics processing units (GPUs) designed and marketed by Nvidia, succeeding the GeForce 20 series. The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. [ 3 ] Through Nvidia RTX, hardware -enabled real ...
All cards have a PCIe 2.0 x16 Bus interface. The base requirement for Vulkan 1.0 in terms of hardware features was OpenGL ES 3.1 which is a subset of OpenGL 4.3, which is supported on all Fermi and newer cards. Memory bandwidths stated in the following table refer to Nvidia reference designs.
Ampere. Ampere is the codename for a graphics processing unit (GPU) microarchitecture developed by Nvidia as the successor to both the Volta and Turing architectures. It was officially announced on May 14, 2020 and is named after French mathematician and physicist André-Marie Ampère. [1][2] Nvidia announced the Ampere architecture GeForce 30 ...
Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.
Contents. GeForce 20 series. The GeForce 20 series is a family of graphics processing units developed by Nvidia. [ 8 ] Serving as the successor to the GeForce 10 series, [ 9 ] the line started shipping on September 20, 2018, [ 10 ] and after several editions, on July 2, 2019, the GeForce RTX Super line of cards was announced. [ 11 ]
Nvidia NVENC (short for Nvidia Encoder) [1] is a feature in Nvidia graphics cards that performs video encoding, offloading this compute-intensive task from the CPU to a dedicated part of the GPU. It was introduced with the Kepler -based GeForce 600 series in March 2012 (GT 610, GT620 and GT630 is Fermi Architecture).
G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
The Turing microarchitecture combines multiple types of specialized processor core, and enables an implementation of limited real-time ray tracing.[4] This is accelerated by the use of new RT (ray-tracing) cores, which are designed to process quadtreesand spherical hierarchies, and speed up collision tests with individual triangles.
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